![]() ![]() ![]() I really liked how he played, so we got him,” said Tomas. She wasn’t interested, but it was through her friends that I discovered a guy who I saw at a clarinet workshop. I have a friend who worked with me previously, he had really good contacts and he gave me a tip for a clarinetist. “I didn’t put people together spontaneously. Putting the band together was a challenge. I’m just trying to express emotions that are more serious… really real.” For me, the emotions are still the most important message of the music. “I’m really looking in my music for something real or more deep. Described as ‘electro-nu-jazz,’ it is as sophisticated as any jazz quartet, needing a high class of musicianship to pull off live. ![]() “The game wasn’t the only thing that helped get me out of the shell… which is a good sign.”įloex resemble the conventions of a typical electro four-piece but almost every member has at least two or three tasks to do when performing. Joe Acheson, Hidden Orchestra’s linchpin, has been working with Floex, inviting them to gigs and forwarding their material to record labels. Dvorak’s solo project which is now a four-piece band, Floex, were recently in touch with electronic jazz group Hidden Orchestra. His soundtracks haven’t only been the paths to musical success. So, I can approach different planets with different concepts.” “The good thing about this project is that there are separate parts in the game-the different planets. Now, I’m producing the music in a more experimental style,” he says. But by doing this we found out that it didn’t work for the atmosphere of the game. Then we’d develop the music electronically. “Originally the intention was to work in a traditional way, by writing the score for a small ensemble. He’s attempting to include sampled and live recordings in the soundtrack. Tomas is experimenting with a new approach for Samorost 3. The game is to have different planets and these different planets, in Dvorak’s words, “have different needs.” The soundtrack for Samorost 3 is to be fragmented-meaning that parts of the soundtrack are likely to go in different directions than the other parts. It’s been dominating his time so much that it’s been “almost impossible to perform” with his band and work in the studio all at once. Though little has been revealed, the game is said to be in the same style as Samorost 2 and Machinarium, a puzzle point and click adventure game.ĭvorak has been booked to compose the Samorost 3 soundtrack, “I dare say it’s really beautiful. I was like… what?!”Īmanita Design, (the company behind Machinarium) has confirmed that one of its older games, Samorost 2, is to be followed up by a third, Sam0rost 3. I was really surprised when I received many, many mails from different people. ![]() Many people played it-maybe millions of people. Smart and sharp-witted with his feet firmly on the ground-he’s even humble in retrospect of Machinarium. I stopped being afraid-I was always trying to solve problems with my music beforehand” says Tomas. The games success has left a huge impact on its composer, “it influenced both my career and me, musically. It’s an award-winning game and many critics attributed its ‘elegant’ and ‘Pixar’-like qualities with the soundtrack in mind. His soundtrack for videogame Machinarium is his most recognized project to date, but he’s also been making waves with his band Floex, as well as the BBC and Discovery Channel reporting on his multimedia project Archifon. Tomas Dvorak is a musician, composer and multimedia artist. The studio hopes to release the game onto iOS and Android devices later this year.TOMAS DVORAK talks Floex, Samorost 3 and Machinarium. The developer has also released a special Cosmic Edition which contains the full game, the 90-minute long original soundtrack, and a 170-page digital art book featuring design drawings from creator Jakub Dvorský. Samorost 3 is out now for $19.99 (£14.99), and is available on PC and MAC through Steam, the Mac App Store, and the game’s official website. Each of the nine worlds you must visit have their own unique ecosystem and beings, as well as lots of challenges, achievements and surprises. This point-and-click adventure is full of intricate puzzles to solve and lush artwork coupled, with an abstract yet atmospheric soundtrack composed by inventive musician Floex. The game follows a curious space gnome who uses the magical powers of a mysterious flute to travel through the cosmos in search of its origins. It is a loose continuation of their previous games Samorost (2003) and Samorost 2 (2005). Amanita Design, creators of the award-winning puzzle game Machinarium, released their latest game, Samorost 3, today. ![]()
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